HCI · Accessibility · AI

Talk to Me, Goose!

Redesigning an AI-assisted communication tool for individuals living with ALS - making voice preservation more transparent, controllable, and expressive without sacrificing speed.

My Role
Client Lead, Design Lead
& UX Researcher
Team
Alicia Kim, Ashveen Banga,
Isabella Shi, Katie Makarska, Sylvia Shi
Timeline
Spring 2026 · 14 weeks
HCI Capstone
Client
David Betts
Zero Project Award 2026
Aviator goose with pocket watch

This wasn't just a usability problem. It was an agency problem.

Talk to Me, Goose! is a voice and identity preservation tool built for individuals living with ALS - a progressive neurological disease that gradually removes the ability to speak while leaving thought and identity fully intact. Our client, David Betts, built the application after his own ALS diagnosis. Since its creation, it has received the 2026 Zero Project Award and coverage across several local news stations.

David approached our team to evaluate and improve the system. What our research revealed was that the core issues ran deeper than surface-level usability. Breakdowns stemmed from unclear system behavior, loss of user control, and interface ambiguity that caused users to hesitate, second-guess, or avoid features altogether.

"Before optimizing for speed or expression, users need to feel in control."

Our team set out to redesign Talk to Me, Goose! around a central direction: Safe and Confident Interaction. The result is a redesigned interface centered on structured AI assistance modes that give users clearer, more predictable control over how AI is applied to their communication.

Agency means people can
Say what they mean
Adjust tone and wording
Undo mistakes safely
Understand what the app is doing
Use AI without losing authorship
Research

Understanding the existing experience

We built a comprehensive picture of the problem space through a multi-method research strategy before touching any interface. All testing was conducted in simulated ALS conditions - minimizing typing and touch effort. A key scenario: a parent at home with two kids, aged 6 and 16, trying to communicate naturally in both directions.

Literature Review (15 papers) Stakeholder Mapping Competitor Analysis Heuristic Evaluation Think-Aloud Testing (10 participants) Affinity Diagramming
Original product interface annotated

The original Talk to Me, Goose! interface - annotated with the 11 core functional areas our team evaluated.

Secondary Research - Key Themes

Agency & Authorship

AAC systems must enhance expression without overriding user intent. Automation should streamline communication, not replace authorship.

Cognitive Load & Friction

Small usability barriers accumulate into fatigue and withdrawal. System management often takes attention away from the actual act of communicating.

Voice & Identity

Voice and tone are central to identity and relational connection. Poorly designed systems can undermine dignity even if functionally effective.

AI Visibility

Few tools make AI behavior transparent and controllable. Switching costs and institutional trust strongly influence adoption and long-term use.

Think-Aloud Testing - Key Themes

Ten first-time participants tested the current app in simulated ALS conditions (minimizing typing and touch effort). Three patterns emerged consistently:

Unclear mental models

Participants frequently asked "What is Merlin supposed to do?" Several were unsure whether accepting a suggestion would replace or append their text.

Desire for granular control

Users wanted to modify tone or parts of suggestions without rewriting everything. Quick Text vs Common Phrases caused confusion due to similar visual structure.

Navigation friction

Two Merlin entry points created cognitive overload. Voice sliders lacked live preview, making adjustments feel unpredictable.

Hesitation under uncertainty

In Story Builder, users saw only a "Start Over" button - unclear whether it would erase everything. Fear of losing work made them stop exploring.

4 Synthesis Insights

Insight 01

Merlin doesn't capture users' intended meaning

When users type something like "help me up plz," Merlin expands it into "I'm having trouble getting out of my chair" - already assuming context. The user might have meant emotional support or homework help. System outputs need to stay grounded in actual intent.

Insight 02

Low system clarity reduces exploration and confidence

Users hesitate to use features when they're unsure how to undo, interrupt, or recover from mistakes. When system behaviors aren't transparent, users become cautious and stop experimenting altogether.

Insight 03

AI help is valued but users want to stay in charge

Participants consistently modified portions of Merlin-generated text rather than accepting suggestions wholesale. The binary accept/dismiss model didn't match how people actually wanted to interact - they needed granular refinement, not all-or-nothing control.

Insight 04

Unclear feedback and overlapping features create hesitation

No visual confirmation when tapping Quick Text or Common Phrases. Merlin appears in two places with different behavior. Users spend time decoding the interface instead of communicating.

Chosen Design Direction
Safe & Confident Interaction
We considered three directions - Lightweight Expression (more tone control), Safe & Confident Interaction (undo, clarity, feedback), and Faster than Speech (shortcuts, reuse). We chose Safe & Confident Interaction because uncertainty was the root cause of every other breakdown. Users couldn't move faster or be more expressive until they trusted the system wouldn't surprise them.
Design + Test

Restructuring around control and clarity

The mid-fi prototype translated Round 1 findings into a restructured interface. We reorganized the screen around two main areas - a speech panel and a modular support dashboard - and introduced three key features.

Mid-fi prototype

Mid-fi prototype: split-screen layout with speech panel (left) and modular dashboard (right).

Modular Dashboard

Instead of presenting every tool as a fixed element, the right panel became a customizable space. Users could add, remove, reorder, and configure Quick Text, Common Phrases, Interrupt, History, and Favorites - so the tools available during communication were the ones they actually needed.

Adjustable AI Involvement Slider

A slider let users choose how much AI should assist: Grammar (typo fixes only), Word (next-word prediction), Phrase (sentence completion), or Full Sentence (full expansion from minimal input). In Full mode, context and mood settings shaped the tone of the output.

Design system - typography and color palette

Design system - typefaces, color palette, and feature color assignments.

Visible States & Recovery Controls

Each word highlights as it's spoken aloud. "Thinking" and "Ready" labels show system status. A universal Undo button with a dynamic label ("Undo: Clear text") lets users recover from any mistake without hunting through menus. Pause/Play, Stop, and Clear All give full playback control.

Testing with 12 Participants - What We Learned

What worked

Overall direction confirmed

Users found the restructured layout clearer and felt more in control. The split-screen separation of composition from support tools was well-received.

What didn't

AI levels lacked a clear mental model

The Grammar → Word → Phrase → Sentence levels felt arbitrary. Users couldn't predict what each level would actually do to their text, which caused hesitation rather than confidence.

What didn't

More options created more overload

Users requested mood and context controls, but when given more components on screen simultaneously, some felt overwhelmed. The right balance was between flexibility and simplicity.

Design Decisions for Round 3

4 slider levels (Grammar / Word / Phrase / Sentence) - users couldn't predict what each would do
→
3 named modes (Manual / Construction / Expansion) each with a distinct interaction model
No guidance for first-time users - features discovered by accident
→
Guided onboarding led by Merlin, re-enterable at any time
All dashboard widgets visible at once
→
Collapsible layout with one section at a time
Binary accept/dismiss for suggestions
→
Adjustable suggestion count + visible append vs. replace
Goose holding a book
Final Design

A cohesive system built around structured AI assistance

The final prototype brought together speech composition, AI-supported message creation, reusable communication tools, and guided onboarding into one cohesive experience - validated with 2 ALS users and 2 expert speech-language pathologists.

Hi-fi prototype annotated

Hi-fi prototype overview: Global controls, AI mode selector, speech panel, Merlin onboarding, and collapsible dashboard.

Three AI Modes

Instead of a slider, we replaced levels with three named modes - each with a clear, distinct mental model and visual identity.

Manual

Full authorship, no AI intervention

Users type freely without any AI suggestions. The panel acts as an open text canvas with autocorrect available as a lightweight opt-in toggle. For users who know exactly what they want to say.

Construction

Build a message step by step

AI suggestions are added to the end of what the user has already typed - extending, not replacing. Supports users who type slowly or need help finishing a thought while staying in control of the direction.

Expansion

Short input → expressive full message

Users type a very short phrase ("water pls") and the system generates a complete message. Unlike Construction, the AI suggestion replaces the short input. Shaped by context and mood tags the user controls.

Manual mode + auto-correct
Construction mode + suggestion control
Expansion mode - full view

All three AI modes - Manual, Construction, and Expansion - each with a distinct interaction model.

Expansion Mode: Context & Mood

In Expansion Mode, users can add context tags (what's the situation?) and mood tags (what's the tone?) to shape the AI output. Tags are editable, removable, and reorderable so the system adapts to communication habits over time.

Example: type "water pls" + select humorous mood → "Could I get some high-quality H₂O before I officially turn into a human raisin?"

Expansion mode - context and mood controls

Expansion Mode with context and mood tag controls.

Dashboard & Collapsible Layout

The right panel holds tools for faster, more flexible communication. The entire panel is collapsible, giving users a larger, focused composition space when they don't need the shortcuts.

Common Phrases - Pre-saved sentences the user stores. The app learns from usage patterns and surfaces most-used phrases at the top over time.
Quick Text - Short words and fragments for rapid assembly. Also adapts to usage frequency so the most-reached-for items stay visible.
Interrupt - Stops the current speech output mid-sentence so the user can respond or add something right now. Designed for real conversations where timing matters.
History & Favorites - Reuse and save previous messages without retyping.
Dashboard types - Common Phrases, Quick Text, Interrupt, History, Favorites

Dashboard with all five communication widgets - Common Phrases, Quick Text, Interrupt, History, and Favorites.

Guided Onboarding with Merlin

First-time users are walked through the interface by Merlin step by step - learning not just where tools are located, but when and why they'd use them. The onboarding is re-enterable, so users can return to it as they grow more comfortable with advanced features.

Onboarding - welcome
Onboarding - context control
Onboarding - common phrases

Step-by-step onboarding: welcome introduction, context control explanation, and dashboard orientation.

Goose with glasses holding a book

100% unassisted completion - without sacrificing expressivity

Final UX validation testing included 2 participants with diagnosed ALS and 2 expert speech-language pathologists. Sessions used a Zoom chat-based think-aloud protocol to reduce speech burden. Quantitative metrics were collected alongside qualitative feedback for the first time.

100%
Unassisted task completion rate across all evaluated tasks
100%
Correct widget selection, indicating intuitive dashboard navigation
7/8
Tasks rated 4.75+ for ease of use (out of 5)
36s
Mean completion time across all AI modes
30s
Manual mode - fastest for users who know exactly what to say
42s
Construction mode - step-by-step building with AI extension
Average task duration chart

Average task duration across AI modes - 36 seconds mean completion time.

Expressivity score - Manual & Expansion
Expressivity score - Construction

Average expressivity scores per task - Manual and Expansion modes scored 2.5–2.75; Construction mode scored 0.5.

What worked

Manual Mode with Autocorrect and Expansion Mode both achieved strong expressivity scores (2.5–2.75 out of 3), showing that improving clarity and control did not reduce the quality of what users were able to say.

What to improve

Construction Mode underperformed - only 50% of participants used it as intended, it received the highest effort ratings, and produced a substantially lower expressivity score (0.5 vs 2.5+ for other modes). A future direction is to either redesign it around longer-form composition or replace it with a more differentiated interaction model.

Improving AAC isn't just about making it faster

The value of this project is in showing that improving voice and identity preservation tools is about making them more understandable, more predictable, and easier to use with confidence - not just more efficient. Clarity and control are preconditions for expressivity.

The redesign and full documentation were delivered to David Betts for continued development, evaluation, and expansion to a broader user base. Future directions include lightweight expression tools for quick low-effort communication, faster-than-speech interactions through prediction and reusable content, and longitudinal testing with AAC users to understand how communication needs evolve over time.

The design is live and moving forward

Adopted

David adopted most of the design

Since we handed the redesign over, David has implemented the majority of our design decisions into the live product.

On the roadmap

Onboarding is next

The guided onboarding walkthrough I designed is on David's development roadmap - the piece I'm most interested to see reach users.

Recognition

Voted #1 in our HCI cohort · Presented at graduation

The project was selected as the best capstone in our HCI cohort and presented at CMU graduation. The client, David Betts, was also awarded the Zero Project Award 2026.

Two geese reading a book together

How do you design an AI that helps someone speak, without taking away their voice?

One moment from this project changed how I think about designing with AI. When we were brainstorming assistance features, I brought up an idea where AI could listen to a live conversation and respond on someone's behalf - making communication faster with almost no effort required.

David pushed back on that immediately. If AI was doing all the responding, it would take away his presence in the conversation as a person who was actually there.

"Sometimes, making something faster or requiring less effort doesn't make it a better experience."

I'd been thinking a lot about how AI could make communication more efficient. I hadn't thought enough about what it means to actually participate in a conversation. That distinction - between using a tool and being present - ended up shaping every design decision in Round 3.

By putting people at the centre of every design decision: that's the answer.

Goose dressed as Shakespeare holding a quill