Exhibition Design · Social-Emotional Learning

Emotion X-Ray

A hands-on museum exhibit that teaches children social awareness by showing how emotions are shaped by hidden causes - not just how someone looks, but what happened to them. Using a red "x-ray" lens, visitors scan a large illustrated playground scene to uncover concealed contexts behind each character's feelings.

Role
Exhibit Designer + Researcher
Team
Ray Ka, Angela Kim, Sylvia Shi
Year
2026
Context
Learning in Museums, CMU
Children using the Emotion X-Ray exhibit
Research

Understanding how children interpret emotions

We began by surveying 15 papers on social-emotional learning and informal museum education. The evidence was consistent: children build SEL skills through doing, not through explanation - and museum environments that encourage open exploration support this best. But existing children's exhibits rarely went beyond naming emotions to exploring their causes.

To ground our design in observed behavior, we ran a design probe - a conversational drawing activity we called the Emotion Flashlight - with 8 children (ages 4–10) in a museum setting. Each child was given drawing materials and asked to depict different emotions, while we observed and recorded how they expressed and explained feelings.

Literature Review (15 papers) Stakeholder Mapping Competitor Analysis Think-Aloud Probe (8 children) Caregiver Observation
Design probe - children drawing emotions

Emotion Flashlight design probe: children drew and narrated feelings using colors, symbols, and personal stories.

Research probe session photos
"My cat makes me happy." "Meeting new people makes me nervous." Children explained emotions through stories, not definitions.

What we found

Finding 01

Children express emotions visually, not verbally

Most children used colors, symbols, and drawings to differentiate emotions rather than words. Hearts for happy, rain for sad - visual languages that revealed rich emotional understanding.

Finding 02

Emotions are anchored to personal experiences

Children connected emotions to concrete events - pets, school, weather, family. Abstract definitions meant little. The more personally relevant the prompt, the deeper the engagement.

Finding 03

Caregiver scaffolding is essential for younger children

Younger children often understood emotions nonverbally before they could articulate them. Parents extended and translated these nonverbal cues into language, making caregiver participation a core feature of the experience.

Finding 04

Children rarely questioned positive emotions

When a character looked happy, children accepted it at face value. But negative emotions prompted deeper questioning - "why is she sad?" This asymmetry shaped our core design direction: reveal the hidden why behind feelings, not just the feeling itself.

Design

Three directions, one big idea

Our research pointed toward a single design direction: create a physical, hands-on experience where hidden emotional contexts are uncovered through exploration. We developed three early concepts before converging on the x-ray mechanic.

Design Direction
Reveal the hidden causes behind emotions
Rather than asking children to name how someone feels, the exhibit should reveal why a character feels that way - using a physical interaction that makes the discovery feel earned and surprising.

Visitor journey storyboard

We mapped the full arc of how a visitor would move through the exhibit - from first noticing the scribble-covered wall, to taking something home.

Storyboard 1: Awareness - visitor notices the scribble wall
Storyboard 2: Initiation - others using the lens draw visitor in
Storyboard 2b: Engagement - visitor scans with lens, stamps discoveries
Storyboard 3: Extension - stamps each emotion found on card
Storyboard 4: Leaving - takes home red overlay and mini lens

Visitor journey: Awareness → Initiation → Engagement → Extension → Leaving.

Concept 01 - Emotion Mixer

Rotating face panels

A vertical board with three rotating wheels for facial features - eyes, eyebrows, mouth. Visitors mix and match to explore how different combinations communicate different emotions, learning that subtle changes in expression carry meaning.

Concept 02 - Emotion Echo Tube

Speaking tube stations

Two stations connected by speaking tubes. One person sends an emotion through tone and voice alone; the other listens and interprets. The focus shifts from visual to auditory - practicing a different channel of emotional communication.

Concept 03 - Emotion X-Ray Wall →

Lens that reveals hidden context

A large illustrated scene covered by a scribble layer. A physical red lens reveals hidden scenes beneath - moments that explain why characters feel the way they do. This concept directly addressed our core finding: children need to see the cause to reason about emotion.

Design

A cohesive experience built around discovery

The final exhibit centers on a large illustrated playground scene - full of characters in the middle of social situations. The entire scene is covered by a red scribble overlay, hiding the emotional context beneath. Visitors receive a handheld red x-ray lens and scan the board to uncover hidden scenes: a child who dropped their lunch, a dog who ran away, a birthday surprise in progress.

Illustrated playground scene with hidden emotional contexts
Playground scene covered by red scribble overlay

The same scene covered by the red scribble layer - visitors scan with the lens to reveal what's hidden beneath.

How it works

Step 1 - Scan the scene

Move the x-ray lens to reveal hidden contexts

The handheld red lens filters out the scribble layer, revealing illustrated emotional scenes beneath. Visitors explore freely - there's no prescribed path, so every family's experience is different.

Step 2 - Label what you find

Stickers capture emotional reasoning

A sticker collecting card lets children label the emotions they discover and where they found them. The physical act of placing a sticker marks a moment of connection between a context and a feeling.

Step 3 - Take it home

Drawing card extends the experience

A take-home drawing card asks visitors to create their own "hidden emotion" scenario - a character whose feeling isn't visible on the surface. This extends the core idea of the exhibit beyond the museum visit.

Handheld x-ray lens close-up Sticker collecting card design

The handheld red lens (left) and the sticker collecting card (right) - two physical objects that structure the interaction.

Test

Carnival testing - does the interaction work?

We brought an early prototype to CMU Carnival - a large outdoor event with families and children - for a first round of usability testing. The goal was simple: can children figure out how to use the lens, and does the scanning interaction feel engaging?

8 family groups (approx. 8–12 participants) interacted with the exhibit. Most children picked up the lens intuitively and found it immediately engaging. But a clear pattern emerged: children named emotions ("she looks sad") rather than explaining their causes. The hidden context was present, but children weren't connecting it to the emotional state.

Family using the x-ray lens at carnival Children placing stickers at carnival Child doing the take-home drawing activity

Carnival prototype testing - children and caregivers exploring the exhibit together.

What we changed

Small illustration on flat board
Large vertical board for better visibility and reach
Verbal instructions from facilitators
Clearer visual cues designed into the exhibit itself
Simple lens - no reward mechanic
Stamping interaction added to mark discovered scenes
Emotion identification only
Prompts added to guide "why" reasoning, not just "what"
Evaluate

Museum session - does the exhibit teach social awareness?

The refined exhibit was evaluated at the Children's Museum of Pittsburgh with 8 family groups (ages 2–8). This round focused on a deeper question: do children use the exhibit to reason about emotional causes, or do they stay at the level of emotion identification?

We used structured observations and short exit interviews. Observers tracked whether children connected hidden contextual clues to emotional explanations, how caregivers shaped the experience, and how long groups stayed engaged.

7/8
Groups showed evidence of emotion reasoning - connecting hidden context to a character's feelings
5/8
Groups stayed engaged for 10+ minutes - well beyond typical informal exhibit dwell time
8/8
Groups used the scanning lens independently without facilitator instruction
Child and caregiver scanning the board at Children's Museum of Pittsburgh Sticker card - museum visit
Evaluation findings summary table
Interaction time range - most groups 10–15 minutes Hidden clues found - most groups found all 5

Left: most groups stayed engaged for 10–15 minutes. Right: 6 of 8 groups found all 5 hidden scenes.

"She fell and she got hurt." - A 5-year-old connecting a hidden contextual clue to an emotional explanation, unprompted.

Key findings

Finding 01

Hidden context does shift emotional reasoning

Children who initially gave surface-level emotion labels revised their interpretations after discovering hidden scenes. The lens mechanic successfully directed attention toward causes, not just expressions.

Finding 02

Caregiver prompting was the most consistent scaffold

All 8 groups showed caregiver prompting - parents asked follow-up questions, named feelings, and encouraged deeper interpretation. The exhibit reliably activated adult scaffolding, which in turn supported deeper reasoning in younger children.

Finding 03

Difficulty varied significantly by age

Younger children (2–4) needed more caregiver support; older children (7–8) completed the scanning quickly. A single difficulty level couldn't serve both equally - a future design would benefit from layered complexity.

What the exhibit is good at - and where it can go further

Emotion X-Ray succeeds at getting children engaged and physically exploring. The reveal mechanic is intuitive, satisfying, and motivates extended interaction. Children naturally begin asking "why" - which is the core SEL behavior the exhibit targets.

The main gap is that deeper reasoning doesn't always happen spontaneously. Children who needed more guidance didn't always get it from the exhibit itself - they relied on caregivers. A future iteration would build more interpretive scaffolding into the exhibit design: prompting cards, layered contextual clues, or facilitated group discussion.

Single difficulty level
Layered complexity for different age groups
Relies on caregiver prompting for deeper reasoning
Built-in prompts that guide "why" thinking independently
Fixed illustrated scene
Rotating scenes or visitor-contributed content for replayability
Lens as the only physical tool
Textures, movable parts, and multi-sensory interaction